Class
Aaron, Martin, River, Asher
Quinn and Margret Paint a Diamond Ore Block
Joshua
Ben Logs In
Zane
Isabella and Margaux
Showing posts with label class organization. Show all posts
Showing posts with label class organization. Show all posts
Our Waterfront
Here's what we've built so far.
Pier 66 - Bell Street Conference Center
Bell Street Marina
Aquarium
Historic Marker
Waterfront Park
John William Totem Pole
Pier 62 Concert Stage
Concert Stage Interior
Restaurant
Fishing Pier
Roller Coaster in the Rain
Pier 66 - Bell Street Conference Center
Bell Street Marina
Aquarium
Historic Marker
Waterfront Park
John William Totem Pole
Pier 62 Concert Stage
Concert Stage Interior
Restaurant
Fishing Pier
Roller Coaster in the Rain
Labels:
class organization,
server
Four More Classes
After intensives week we have only four more class periods. I will get the remaining piers outlined so you can fill them with wood planks. Then we need to get building!
I want us to show some of our creations to the rest of the community at the end.
Labels:
class organization
Alaskan Way Connected!
The north and south sections of Alaskan Way are connected in Minecraft. Now we need to label and clean up the perimeters of the piers.
Labels:
class organization
Useful Mod and Texture Pack
Tired of mining to build? Download toomanyitems mod. Follow this link for instructions and download.
Want to change the way your character looks? Download the painterly texture pack here.
Labels:
class organization
Surveying the Landscape
I picked up a Seattle waterfront map today at Metsker's Map in the Pike Market.
Scobie gave me the idea of putting a transparent grid over the map. Each box of the grid works out to about 13 minecraft blocks on each side.
We will find a point in our Minecraft world that corresponds to a point on the real map. Then we can create a 13 block grid in the game to locate the edges of the piers and building areas.
Simple, right?
Scobie gave me the idea of putting a transparent grid over the map. Each box of the grid works out to about 13 minecraft blocks on each side.
We will find a point in our Minecraft world that corresponds to a point on the real map. Then we can create a 13 block grid in the game to locate the edges of the piers and building areas.
Simple, right?
Labels:
class organization,
map,
real waterfront
Class Organization Stuff
Everyone is encouraged to post and comment on the blog.
New minecrafters (Asher, Isabella, Joshua, Margaret, Margaux, Peyton), use courage to ask for help from others.
Experienced minecrafters (Aaron, Ben, Martin, Quinn, River, Zane) engage the community by teaching others what you know.
We will clean up the landscape as we go.
Quinn, Joshua, and Ben will be the survey team.
Margaux, Margaret, and Joshua are interested in making a real cube, chicken, and pig.
Martin will need to make us all operators, allow flying, turn off PVP (no attacks), and verify that the game is in "peaceful" mode.
Peyton will lead the thank you activities for Jack Twilley.
We will watch waterfront DVDs during class while we are gaming.
New minecrafters (Asher, Isabella, Joshua, Margaret, Margaux, Peyton), use courage to ask for help from others.
Experienced minecrafters (Aaron, Ben, Martin, Quinn, River, Zane) engage the community by teaching others what you know.
We will clean up the landscape as we go.
Quinn, Joshua, and Ben will be the survey team.
Margaux, Margaret, and Joshua are interested in making a real cube, chicken, and pig.
Martin will need to make us all operators, allow flying, turn off PVP (no attacks), and verify that the game is in "peaceful" mode.
Peyton will lead the thank you activities for Jack Twilley.
We will watch waterfront DVDs during class while we are gaming.
Labels:
class organization
Field Trips
Here are the field trip ideas and the votes:
8 – Aquarium
7 – Underground Tour
7 – Tillicum Village
6 – Ferry
6 – Arcade
4 – Waterfront
4 – Klondike Museum
4 – Container Port
3 – Pier 66
3 – Department of Transportation
8 – Aquarium
7 – Underground Tour
7 – Tillicum Village
6 – Ferry
6 – Arcade
4 – Waterfront
4 – Klondike Museum
4 – Container Port
3 – Pier 66
3 – Department of Transportation
Labels:
class organization,
real waterfront,
tour
History Topics
Here are the history topics we can investigate and the number of votes:
8 – Great Fire of 1889
6 – Century 21 (World Fair of 1962)
5 – Gold Rush of 1896
4 – Logging/coal
4 – Alaska/Yukon/Pacific Exhibition of 1909
2 – Railroads
2 – Chief Seattle
8 – Great Fire of 1889
6 – Century 21 (World Fair of 1962)
5 – Gold Rush of 1896
4 – Logging/coal
4 – Alaska/Yukon/Pacific Exhibition of 1909
2 – Railroads
2 – Chief Seattle
Labels:
class organization,
history,
real waterfront
Where Do We Build?
A survey team (Quinn, Joshua, and Ben) will find a scale map of the real waterfront to measure and mark distances between our in game structures (piers, roads, buildings etc.).
Our avatars spawn on an island at the location of the Coleman Dock ferry terminal. Do not cut down the tree there.
You can swim to the shoreline, walk far away from the waterfront and build freely. The waterfront will be off limits to building until the survey team gets done.
Our avatars spawn on an island at the location of the Coleman Dock ferry terminal. Do not cut down the tree there.
You can swim to the shoreline, walk far away from the waterfront and build freely. The waterfront will be off limits to building until the survey team gets done.
Labels:
class organization
Gamer Tags
Here are the class gamer tags:
Aaron – 1z2x3ced5qa
Asher – asherboy5
Ben – megafish9000
Isabella – 7isabella7
Joshua – jozhua55369
Margaret – margaret666
Martin – crazyawesome
Peyton – peytsiepie
Quinn – MR_boombastaco
River – riogrande13
Steve – hipcity
Zane – friskyfawn
Aaron – 1z2x3ced5qa
Asher – asherboy5
Ben – megafish9000
Isabella – 7isabella7
Joshua – jozhua55369
Margaret – margaret666
Martin – crazyawesome
Peyton – peytsiepie
Quinn – MR_boombastaco
River – riogrande13
Steve – hipcity
Zane – friskyfawn
Labels:
class organization
Preliminary Structure Assignments
Here are the preliminary assignments for existing structures:
Grain Elevators - Aaron, Martin
Myrtle Edwards Park - Joshua
Olympic Sculpture Park - Joshua, Isabel, Margaux, Asher
Pier 70 (Restaurant) - Ben, Joshua, Asher
Pier 69 (Victoria Clipper) - Quinn, Ben, Asher
Pier 97 (Edgewater Hotel) - Margaret, Isabel
Pier 66 (Bell Harbor Conference Center, Marina, Cruise Ship Dock) - Aaron, Martin
Pier 62/63 (Concert Stage) - Joshua, Zane
Pier 59 (Aquarium) - Zane, Quinn, Ben, Margaret, Asher, Margaux
Pier 57 (Gift, Restaurant) - Zane, Asher
Pier 56 (Argosy Cruises) - Margaux
Pier 55 (Tillicum Village) - Margaux, Joshua
Pier 54 (Charters, Ivars, Ye Olde Curiosity Shop) - Isabel, Margaux
Pier 52 (Ferry Terminal) - Martin, Aaron, River, Zane
Here are some things we want to add:
Unicorns - Peyton
Food Trucks - Margaux
Fountain - Ben
Skate Park - Joshua
Dog Park - River
Slaughter House - TBD
Spleef Arena - TBD
Mall - TBD
Nuke Plant - TBD
Animal Parks/Zoo - TBD
Here are some additional existing structures we want to include:
Space Needle
Key Arena
Pike Market
Public Library
PSCS
Century Link Field
Here are some Minecraft things we want to build in the real world:
Pigs
Chickens
Creeper Head
Meat
Mushrooms
Grain Elevators - Aaron, Martin
Myrtle Edwards Park - Joshua
Olympic Sculpture Park - Joshua, Isabel, Margaux, Asher
Pier 70 (Restaurant) - Ben, Joshua, Asher
Pier 69 (Victoria Clipper) - Quinn, Ben, Asher
Pier 97 (Edgewater Hotel) - Margaret, Isabel
Pier 66 (Bell Harbor Conference Center, Marina, Cruise Ship Dock) - Aaron, Martin
Pier 62/63 (Concert Stage) - Joshua, Zane
Pier 59 (Aquarium) - Zane, Quinn, Ben, Margaret, Asher, Margaux
Pier 57 (Gift, Restaurant) - Zane, Asher
Pier 56 (Argosy Cruises) - Margaux
Pier 55 (Tillicum Village) - Margaux, Joshua
Pier 54 (Charters, Ivars, Ye Olde Curiosity Shop) - Isabel, Margaux
Pier 52 (Ferry Terminal) - Martin, Aaron, River, Zane
Here are some things we want to add:
Unicorns - Peyton
Food Trucks - Margaux
Fountain - Ben
Skate Park - Joshua
Dog Park - River
Slaughter House - TBD
Spleef Arena - TBD
Mall - TBD
Nuke Plant - TBD
Animal Parks/Zoo - TBD
Here are some additional existing structures we want to include:
Space Needle
Key Arena
Pike Market
Public Library
PSCS
Century Link Field
Here are some Minecraft things we want to build in the real world:
Pigs
Chickens
Creeper Head
Meat
Mushrooms
Labels:
class organization
Diamond Ore Block
We decided to build a diamond ore block. We will need several shades of gray and blue to skin our block.
All the exits to the school are less than one meter wide. Scobie will help with the design to make sure we can collapse it so we can fit it through doors. We will build three sides of the block since that's all that show in a picture.
Labels:
block,
class organization
What Kind of Block Will We Build?
Wood, water, air, sand, dirt, TNT, wool, diamond, obsidian, or gold? Here is a page for all the block types.
Labels:
block,
class organization
Where We Will Start
We will start with an inventory of buildings and features of the existing Seattle waterfront.
Then we will decide what features we want to keep (for example, aquarium, ferry terminal, sculpture park), what we want to skip, and what we want to add (dog park, rocket port, amusement park).
The borders of our project will begin with the downtown waterfront but may expand to include nearby landmarks (space needle, PSCS, container port).
Once we have our list of desired features/buildings, we can pick the things we want to help build and agree on where they should be located on the map.
Then BUILD!
Then we will decide what features we want to keep (for example, aquarium, ferry terminal, sculpture park), what we want to skip, and what we want to add (dog park, rocket port, amusement park).
The borders of our project will begin with the downtown waterfront but may expand to include nearby landmarks (space needle, PSCS, container port).
Once we have our list of desired features/buildings, we can pick the things we want to help build and agree on where they should be located on the map.
Then BUILD!
Labels:
class organization
Game Rules
Today in class we agreed that:
Everyone will be an operator (to spawn items)
Do not use TNT (this is a building, not destroying game)
Do not use bedrock (because it cannot be removed)
Game will be in Peaceful mode (no monsters)
No killing other players
No attacking other players (we may build a combat area and/or spleef arena)
No portals (because they have scary sounds)
People will be able to fly (but no other mods)
Labels:
class organization
Design Goals
The city has these main design goals:
Create a waterfront for all.
Put the shoreline and innovative, sustainable design at the forefront.
Reconnect the City to its waterfront.
Embrace and celebrate Seattle's past, present and future.
Improve Access and Mobility.
Create a bold vision that is adaptable over time.
Develop consistent leadership-from concept to construction to operations.
These don't have to be our goals. Think about what you want and bring your ideas to class. Be ready to talk about why you think your ideas are important.
Create a waterfront for all.
Put the shoreline and innovative, sustainable design at the forefront.
Reconnect the City to its waterfront.
Embrace and celebrate Seattle's past, present and future.
Improve Access and Mobility.
Create a bold vision that is adaptable over time.
Develop consistent leadership-from concept to construction to operations.
These don't have to be our goals. Think about what you want and bring your ideas to class. Be ready to talk about why you think your ideas are important.
Labels:
class organization
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